Why Should I Care About Ethernet?

Ethernet was developed in 1972 as a way to connect
newly invented computers to newly invented
laser printers. It was recognized even at that time
as a remarkable technology breakthrough.
However, very few people would have wagered
that the ability to connect computers and devices
would change human communication on the same
scale as the invention of the telephone and change
business on the scale of the Industrial Revolution.
Several competing protocols have emerged since
1972, but Ethernet remains the dominant standard
for connecting computers into local-area networks
(LAN). For many years Ethernet was dominant in
home networks as well. Ethernet has been mostly
replaced by wireless technologies in the home networking
market. Wireless or Wi-Fi is covered in
Part VIII, “Mobility.”

Evolution of Ethernet

When Metcalfe originally developed Ethernet, computers were connected to a
single copper cable. The physical limitations of a piece of copper cable carrying
electrical signals restricted how far computers could be from each other on
an Ethernet. Repeaters helped alleviate the distance limitations. Repeaters are
small devices that regenerate an electrical signal at the original signal strength.
This process allows an Ethernet to extend across an office floor that might
exceed the Ethernet distance limitations.
The addition or removal of a device on the Ethernet cable disrupts the network
for all other connected devices. A device called an Ethernet hub solves
this problem. First, each port on a hub is actually a repeater. Second, hubs let
computers insert or remove themselves nondisruptively from the network.
Finally, hubs simplify Ethernet troubleshooting and administration. As networks
grow larger, companies need to fit more and more computers onto an
Ethernet. As the number of computers increases, the number of collisions on
the network increases. As collisions increase, useful network traffic decreases
(administrative traffic actually increases because of all the error messages getting
passed around). Networks come to a grinding halt when too many collisions
occur.
Ethernet bridges resolve this problem by physically breaking an Ethernet into
two or more segments. This arrangement means that devices communicating
on one side of the bridge do not collide with devices communicating on the
other side of the bridge. Bridges also learn which devices are on each side and
only transfer traffic to the network containing the destination device. A twoport
bridge also doubles the bandwidth previously available, because each port
is a separate Ethernet.
Ethernet bridges evolved to solve the problem of connecting Ethernet networks
to Token Ring networks. This process of translating a packet from one LAN
technology to another is called translational bridging.
As Ethernet networks continue to grow in a corporation, they become more
complex, connecting hundreds and thousands of devices. Ethernet switches
allow network administrators to dynamically break their networks into multiple
Ethernet segments.
Initially, switches operated as multiport Ethernet bridges. But eventually, as the
cost per port decreased significantly, Ethernet switches replaced hubs, in which
each connected device receives its own dedicated Ethernet bandwidth. With
switches, collisions are no longer an issue, because connections between computer
and switch can be point-to-point, and the Ethernet can both send and
receive traffic at the same time. This ability to send and receive simultaneously
is called full duplex, as opposed to traditional Ethernet, which operated at half
duplex. Half duplex means that a device can receive or transmit traffic on the
network, but not at the same time. If both happen at the same time, a collision
occurs.
This is different from subnetting in a couple of distinct ways. First, Ethernet is
a Layer 2 protocol, and subnetting has to do with IP addressing (which is a
Layer 3 function). Second, IP addressing is a logical segmentation scheme, and
switching is a physical separation, because each end station has a dedicated
physical port on the switch.

What Is Ethernet?

Ethernet describes a system that links the computers in a building or within a
local area. It consists of hardware (a network interface card), software, and
cabling used to connect the computers. All computers on an Ethernet are
attached to a shared data link, as opposed to traditional point-to-point networks,
in which a single device connects to another single device.
Because all computers share the same data link on an Ethernet network, the
network needs a protocol to handle contention if multiple computers want to
transmit data at the same time, because only one can talk at a time without
causing interference. Metcalfe’s invention introduced the carrier sense multiple
access collision detect (CSMA/CD) protocol. CSMA/CD defines how a computer
should listen to the network before transmitting. If the network is quiet,
the computer can transmit its data. However, a problem arises if more than
one computer listens, hears silence, and transmits at the same time: The data
collides. The collision-detect part of CSMA/CD defines a method in which
transmitting computers back off when collisions occur and randomly attempt
to restart transmission. Ethernet originally operated at 3 Mbps, but today it
operates at speeds ranging from 10 Mbps (that’s 10 million bits per second) to
10 Gbps (that’s 10 billion bits per second). 51

History of Ethernet

Robert Metcalfe developed Ethernet at the famous Xerox Palo Alto Research
Center (PARC) in 1972. The folks at Xerox PARC had developed a personal
workstation with a graphical user interface. They needed a technology to network
these workstations with their newly developed laser printers. (Remember,
the first PC, the MITS altair, was not introduced to the public until 1975.)
Metcalfe originally called this network the Alto Aloha Network. He changed
the name to Ethernet in 1973 to make it clear that any type of device could
connect to his network. He chose the name “ether” because the network carried
bits to every workstation in the same manner that scientists once thought
waves were propagated through space by the “luminiferous ether.”
Metcalfe’s first external publication concerning Ethernet was available to the
public in 1976. Metcalfe left Xerox, and in 1979 he got Digital Equipment
Corporation (DEC), Intel, and Xerox to agree on a common Ethernet standard
called DIX. In 1982, the Institute of Electrical and Electronic Engineers (IEEE)
adopted a standard based on Metcalfe’s Ethernet.
Ethernet took off in academic networks and some corporate networks. It was
cheap, and public domain protocols such as Internet Protocol (IP) ran natively
on it. However, another company (IBM) wanted the world to adopt its protocol
instead, called Token Ring. Before switching was introduced, Ethernet was
more difficult to troubleshoot than Token Ring. Although Ethernet was less
expensive to implement, larger corporations chose Token Ring because of their
relationship with IBM and the ability to more easily troubleshoot problems.
Early Ethernet used media such as coaxial cable, and a network could literally
be a single long, continuous segment of coax cable tied into many computers.
(This cable was known as Thinnet or Thicknet, depending on the thickness of
the coax used.) When someone accidentally kicked the cable under his or her
desk, this often produced a slight break in the network. A break meant that
no one on the network could communicate, not just the poor schmuck who
kicked the cable. Debugging usually entailed crawling under desks and
following the cable until the break was found.

In contrast, Token Ring had more sophisticated tools (than crawling on your
knees) for finding the breaks. It was usually pretty obvious where the token
stopped being passed and, voilà, you had your culprit.
The battle for the LAN continued for more than ten years, until eventually
Ethernet became the predominant technology. Arguably, it was the widespread
adoption of Ethernet switching that drove the final nail in Token Ring’s coffin.
Other LAN technologies, such as AppleTalk and Novell IPX, have been and
continue to be introduced, but Ethernet prevails as the predominant technology
for local high-speed connectivity.
Thankfully, we have left behind early media such as coax for more sophisticated
technologies.

Networking Infrastructure

With the fundamentals of networking under our belt, we can now take a closer look at the infrastructure
that makes up the networks we all use. This section focuses on the switches and routers that make up networks,
along with the protocols that drive them.
We start this section with a discussion of the Ethernet protocol, which defines the rules and processes by
which computers in a local area communicate. Long before the Internet was in use, computers communicated
locally using the Ethernet protocol, and it is still widely used.
We then move on to local-area network (LAN) switching, an extension of the Ethernet protocol required
when there are more computers in a local segment than can communicate efficiently. Switching is one of
the core technologies in networking.
One of the necessities in networking is link redundancy, something that makes it more likely that data
reaches its intended target. Sometimes, however, link redundancy can create loops in the network, which
causes an explosion of administrative traffic that can take down a network in a matter of minutes.
Spanning Tree is one of the mechanisms that keeps these “broadcast storms” from wiping out your local
network, so we look at how this important protocol works.
We end this section with routing, which provides the basis for network communication over long distances.
The advent of routing allowed the growth of the Internet and corporate networking as we know it
today. This section explores how routing works and how routers communicate.